




So we've finished! Here are a few screenshots of our finished city world, I think it looks pretty speccy. At the top is some more work I did on the interior of the Lard Queen.




When visiting other worlds in Second Life, one of the things I find annoying is when you dont know what there is to do, and where to go to do it. I think there should be more signage, and its not hard to do. I've made this sandwich board, which can be used by everybody to explain what they've made and how it all works. Unlike permanent signage, sandwich boards are mobile, and wont look out of place if they're just chucked anywhere. If anyone wants to use one, you make your image and text on a 700 x 1200 canvas (in photoshop or whatever), then resize it to 512x512, making sure the 'constrain proportions' box is unticked. This will give you a stretched image. Save and import into Second Life and attach to the sandwich board as a texture. Making sure the 'Repeats per Face' is set to 1, it will condense back into the correct proportions.

Here is a collage of some texture references for the area around Flinders Street. Given that our project is leaning toward the dystopian side of things, of a city that's dirty and falling apart, it was interesting to note that you dont have to look hard for reference images for that scenario. Up close, the city looks scungy and in ill-repair, with peeling paint, and sticky greasy marks and stains on everything. I love the tiles in the walkway underneath Flinders Street, with the 'Do Not Spit' signs that are always covered in spit or another disgusting substance, and I think we should include some reference to them in the project. If its been there for 150 years already (ok, so I just made that figure up, but its definately a while), who's to say that it wont be there 50 years from now?



I built a little house today, and put a karate mat in there (you can see one of my awesome moves in the top image). This was premade, I didn't code it myself, obviously. Ditto the bubbles. I'm still having trouble lining up the elements of my building, especially when they're at right angles to each other. I think this is because of the registration points of each object maybe, because even when you round off the x,y,z positions, its still all wrong. So at the moment I am lining things up by sight, which is not the best. Today we had heaps of problems with lagging and freezing, I dont know if this was because of bugs in the new version of the application, or because we had so much building going on at once, in the same area. At the top of the application window, it pretty much permanently said (Not Responding), but then half the time it let you move around anyway.

