Wednesday, September 19, 2007

Evil ticket barriers


Today I made a start on the dangerous ticket barriers, which crunch people in their machinery with reckless abandon. I will have to find some scripts for the moving parts, and I think it needs more bits as well. I need to take a picture texture for the arrow sign on the front.

Wednesday, September 12, 2007

Killex logo


I did up a logo for our evil transportation corporation, which can be used throughout the station. I think the red is a bit much, but everyone else seemed to like it. The red does get lost a bit at this small scale (which is probably similar to the scale it will appear at in our world), so its cool.

Sandwich Board

When visiting other worlds in Second Life, one of the things I find annoying is when you dont know what there is to do, and where to go to do it. I think there should be more signage, and its not hard to do. I've made this sandwich board, which can be used by everybody to explain what they've made and how it all works. Unlike permanent signage, sandwich boards are mobile, and wont look out of place if they're just chucked anywhere. If anyone wants to use one, you make your image and text on a 700 x 1200 canvas (in photoshop or whatever), then resize it to 512x512, making sure the 'constrain proportions' box is unticked. This will give you a stretched image. Save and import into Second Life and attach to the sandwich board as a texture. Making sure the 'Repeats per Face' is set to 1, it will condense back into the correct proportions.

And here's another collage of some of the different street fixtures and utilities to consider in making our city look realistic and complete. It might also help in making it look more coherent, given that there will be lots of different people's work in there. Some of these would be obsolete, like the phone booth (which is pretty much obsolete now!), but then it's interesting to think about what they might be replaced with. Some of them I envisage being exactly the same (the ever-indestructible milk crate, for example, except maybe they'd be used for delivering fermented yak urine or whatever we'll be drinking in the future :) So these are the kinds of objects I will make for our street scenes, updated for the future era.
Here is a collage of some texture references for the area around Flinders Street. Given that our project is leaning toward the dystopian side of things, of a city that's dirty and falling apart, it was interesting to note that you dont have to look hard for reference images for that scenario. Up close, the city looks scungy and in ill-repair, with peeling paint, and sticky greasy marks and stains on everything. I love the tiles in the walkway underneath Flinders Street, with the 'Do Not Spit' signs that are always covered in spit or another disgusting substance, and I think we should include some reference to them in the project. If its been there for 150 years already (ok, so I just made that figure up, but its definately a while), who's to say that it wont be there 50 years from now?

Wednesday, September 5, 2007

tshirt



I made a snow-themed tshirt to go with my snow boots. It's a photo I took of a ski-lift, which I then manipulated in photoshop (hue, brightness, contrast) and applied to a Second Life tshirt. I put a message on the back but it was hidden by my beautiful blonde hair. I might even make one in First Life, it looks kinda cool, in fact it would probably look better without those abnormally large breasts distorting the image :)

Busy with my First Life


I missed out on the last class, I was busy on a fact-finding mission in New Zealand, researching possible alpine themes for the project :)